When Blender 2.8 came out I wanted to learn it for a few reasons:
To achieve these goals I set myself the challenge to learn a new system in blender and produce an art work based on that system in only 24 hours.
This is a hand picked sub set of all the renders I have done as part of this challenge. You can see the full collection on my Instagram.
This was the first render I did in Blender. My goal was just to learn how the interface worked. To do this I followed along with this YouTube tutorial.
My goal in this render was to make a looping video. But I also ended up learning:
My goal in this render was to learn how to model complex shapes. I also created some other tea-set models.
In this render my goal was to learn about Blender's new FLIP fluid simulation.
In this render I learnt about:
My goal in this render was to learn about glass shaders.
My goal in this render was to learn about adding textures to materials. In this example I started with a screenshot and modelled everything else.
In this render I learnt about:
In this render my goal was to learn about animating material properties.
In this render I was trying to learn how to model a large number of assets in the limited amount of time.
In this render my goal was to learn more about Blender's physics.
In this render my goal was to learn about non destructive modelling by using modifiers.
My goal in this render was to learn about Blender's cloth simulation.
In this render I learnt about optimizing render times.