I am a Brighton, England based, programmer with a passion for learning and problem solving.
Graduated with First Class Honours in ML & AI from The University of London. (More Info)
My time at TT Odyssey working on: LEGO® Star Wars™ Battles & Game Of Thrones: Dragonfire.
I spent my evenings after TT Odyssey working as an English tutor for Arabic students, focusing on preparing them for the IELTS speaking exam.
While at TT Odyssey and studying, I regularly made time at weekends to tutor GCSE maths. This was for a number of students that would have failed otherwise due to lack of class time because covid.
During my last year of university I worked as a consultant for a number of small businesses.
I enjoy pushing myself to learn new skills and technologies, these are some of my projects that I developed in my spare time. Each project was focused on challenging me in different ways and learning new skills, technologies and techniques.
I challenged myself to learn different Blender skills, giving myself only 24 hours for each one.
My college EPQ dissertation on multi-technique supervised machine learning.
House Finder aggregates multiple data sources to filter and prioritise property listings based on spatial, financial, and subjective criteria, with a website and server providing an intuitive, interactive way to explore the process and final housing options.
My algorithm to discover the solutions to the Alhambra Cube Puzzle.
Web based painting tool with features such as: layers, alpha, webcam overlay and project templates.
To prepare for my University courses I taught myself JS, HTML and CSS.
My dissertation involved independently planning, managing, researching, designing, developing, testing and evaluating my own software project. For this project I designed a new machine learning framework for creating agents for the games industry.
I was invited to give a talk on machine learning and artificial intelligence by U3A group. I used making a cake as an analogy for the process of creating a machine learning model.
Rogue-like made with the limitations of the Game boy. You upgrade you monster with the body parts of creatures you defeat.
A post-civilization story game based in space. As you visit planets you find the story of those who lived long ago.
A short fast passed clicker with constant upgrades.
Shop and garden management game made for GB jam 10. You play as a herbalist who grows plants to heal the villagers.