

I am a Brighton, England based, programmer with a passion for learning and problem solving.
Graduated with First Class Honours in ML & AI from The University of London. (More Info)

My time at TT Odyssey working on: LEGO® Star Wars™ Battles & Game Of Thrones: Dragonfire.

I spent my evenings after TT Odyssey working as an English tutor for Arabic students, focusing on preparing them for the IELTS speaking exam.

While at TT Odyssey and studying, I regularly made time at weekends to tutor GCSE maths. This was for a number of students that would have failed otherwise due to lack of class time because covid.

During my last year of university I worked as a consultant for a number of small businesses.
I enjoy pushing myself to learn new skills and technologies, these are some of my projects that I developed in my spare time. Each project was focused on challenging me in different ways and learning new skills, technologies and techniques.

I challenged myself to learn different Blender skills, giving myself only 24 hours for each one.

My college EPQ dissertation on multi-technique supervised machine learning.
House Finder aggregates multiple data sources to filter and prioritise property listings based on spatial, financial, and subjective criteria, with a website and server providing an intuitive, interactive way to explore the process and final housing options.
Rust-powered time tracking application.

My algorithm to discover the solutions to the Alhambra Cube Puzzle.

Web based painting tool with features such as: layers, alpha, webcam overlay and project templates.

To prepare for my University courses I taught myself JS, HTML and CSS.
My dissertation involved independently planning, managing, researching, designing, developing, testing and evaluating my own software project. For this project I designed a new machine learning framework for creating agents for the games industry.

I was invited to give a talk on machine learning and artificial intelligence by U3A group. I used making a cake as an analogy for the process of creating a machine learning model.

Rogue-like made with the limitations of the Game boy. You upgrade you monster with the body parts of creatures you defeat.

A post-civilization story game based in space. As you visit planets you find the story of those who lived long ago.

A short fast passed clicker with constant upgrades.

Shop and garden management game made for GB jam 10. You play as a herbalist who grows plants to heal the villagers.